Town: Wæm Us-71c Zămatkhi

Wæm Us-71c Zămatkhi

Wæm Us-71c Zămatkhi
Example Constructi architecture.
StateFederation of Alveria
ProvenceRs-20pvèl District
Sub ProvenceQěwjĭěw Zone
RegionHumu Kâzi Brush
Founded1413
Community LeaderAdministrator Dhay Zeshegarê
Area4 km2 (1 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation4676 m (15341 ft)
Average Yearly Precipitation246 cm/y (96 in/y)
Population1156
Population Density289 people per km2 (1156 people per mi2)
Town AuraIllusion
Naming
Native nameWæm Us-71c Zămatkhi
Pronunciation/ˈcibrɪ/ /zə̝ˈmatxi/
Direct Translation[shy; reluctant] [message]
Translation[Not Yet Translated]

Wæm Us-71c Zămatkhi (/ˈcibrɪ/ /zə̝ˈmatxi/ [shy; reluctant] [message]) is a subtropical Town located in Qěwjĭěw Zone, Rs-20pvèl District, within the Federation of Alveria.

The name Wæm Us-71c Zămatkhi is derived from the Constructi language, as Wæm Us-71c Zămatkhi was founded by Floyd Tresmèqtho, who was culturaly Constructi.

Climate

Wæm Us-71c Zămatkhi has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 10°C (50°F). Wæm Us-71c Zămatkhi receives an average of 246 cm/y (96 in/y) of precipitation, most of which comes in the form of rain during the summer. Wæm Us-71c Zămatkhi covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4676 m (15341 ft) above sea level.

Overview

Wæm Us-71c Zămatkhi was founded durring the early 15th century in fall of the year 1413, by Floyd Tresmèqtho. The establishment of Wæm Us-71c Zămatkhi was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Floyd Tresmèqtho struck deals with nearby nations and communities to establish Wæm Us-71c Zămatkhi as a prison colony.

Wæm Us-71c Zămatkhi was built using the conventions of Constructi durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Wæm Us-71c Zămatkhi is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Wæm Us-71c Zămatkhi is is constructed arround a series of crampt canals mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The frontieer-style defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Before you’ve even set foot into the heart of Wæm Us-71c Zămatkhi, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the town. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Wæm Us-71c Zămatkhi has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Us-71c Zămatkhi.

Wæm Us-71c Zămatkhi has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Us-71c Zămatkhi has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Wæm Us-71c Zămatkhi has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Us-71c Zămatkhi has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Us-71c Zămatkhi's public wards, blessings, and other arcane systems.

Wæm Us-71c Zămatkhi has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Wæm Us-71c Zămatkhi has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Wæm Us-71c Zămatkhi's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Wæm Us-71c Zămatkhi snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Herd Animal, Bison near Wæm Us-71c Zămatkhi are known to be more aggressive than normal.

Wæm Us-71c Zămatkhi's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Elven High Magic energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4635 m2
    • Cattle and Similar Creatures: 289
    • Poultry: 3468
    • Swine: 231
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 115

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

351 of Wæm Us-71c Zămatkhi's population work within a Foundational Occupation.

759 of Wæm Us-71c Zămatkhi's population do not work in a formal occupation, but do contribute to the local economy. 46 (4%) are noncontributers.

Points of Interest

Wæm Us-71c Zămatkhi is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Wæm Us-71c Zămatkhi's local festivals commemorates this miracle.

History